You cannot see (easily or maybe at all) weeds on field that is on the first two growth stages, you must check soil composition colors for a pink color to spot weeds. If night is upon us and you want to skip time / sleep until morning but you have crops growing when weeds have not broke out yet, think twice before sleeping as over night the weeds can break out AND you crops get fully grown harvest ready before you have time to take care of the weeds. If weeds grow too large along with your crops, you cannot get rid of them with the mechanical weeder implement. You can see weed status from map-view soil composition, field with weeds in it is marked as pink color. You must kill weeds either mechanically by a weeder or chemically by a herbicide sprayer. Weeds grow on fields after harvest, they take away nutrients from your actual crops so therefore are very harmful for the yield. Obviously same applies as in single player that if you're in no hurry to use time acceleration this is no issue. Basically you have to run back and forth across your field you are waiting to switch stages. It is what it is, maybe giants comes up with better way to handle this like individual field basis in the future, until that, just know how it works and deal with it.įor large terrains (over 3km and especially those larger than 10km) in singleplayer when you time accelerate the field growth stages switch somewhat oddly especially on large terrain size, but on multiplayer it is even worse because on top of the odd stage switching you still have the regular MP field state desync going on. This is no big deal once you understand how it works. Also Seasons mod completely removes crops growth issues when using real/normal game time (I have played with seasons since its release and yet to see mixed crop growth). Well unless you use growth control mod which shows you how many hours for the next growth stage switch, then guess you could wait until it happens before starting seeding if its important to you to avoid the half field growing while you're still seeding. You cant do anything about it, like choose the right time to seed/plant. Once the time is up growth stage or weeds are switched. These events are triggered according to time, it depends how many hours one growth stage is per crops (this can be configured by terrain developer). And to note that even the same buggy or bad design for crops growth is still there where half of your field can have different growth stage.Ĭrop growth stages and weeds are switched through the terrain from north to south (top to down) direction and it does not matter when did you seed/plant, you could be even seeding at the moment the switch happens and then half of your field switches while you're still seeding the second half. Note: if you use variable spray mod you can tweak lime spreading to game-play enjoyable level. Using stock game Bredal spreader expends lime at incredible high rate, all you do is drive to refill heh. Lime is a product which you purchase and spread to your fields using solid fertilizer spreader. You can see lime field status on the map-view. If you do not plant these odd crops then you never need to plow your fields. You only need to plough after harvesting corn or sugar cane etc odd crops, there is no more plowing after every third harvest (thats for lime, see below). Considering this, the only unique or special thing in the new career game modes is the difficulty level.ĭifficulty level for economy can be changed at any time from the in-game menu while playing. Note: you can achieve the same thing by editing savegame directorys XML files like if you want to create "start from scratch" game mode for easy difficulty level. Start from scratch: start with nothing and very limited money, prices (and vehicle maintenance costs?) are the most expensive. Multiplayer farm manager mode starts with 250,000 loan (so 1 million of own money). You need to decide what land and vehicles to buy. By default adds random amount of crops into your farm silos at career start.įarm-manager: start with nothing except 1.250 million of money. New farmer: start with basic farm, fields, vehicles and equipment. Three different game modes for three difficulty levels at the same time. If you make the UI smallest possible, it also makes 9 key map windows quite small. Nothing better than the new transparent UI style which is reduced in size, you hardly need hide HUD mod after this heh. You can resize the user interface UI from the main menu options (not while game, ie savegame is running), like if you want to make it obnoxiously large or very tiny you can do that now. Please read FS17 Guide first as we do not repeat the same stuff here unless it has been changed. Farming Simulator 19 Guide - PMC Farming PMC Farming Simulator 19 Guide
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